- Each naval region has a certain amount of superiority depending on the strength of each fleet. . Each support company weighs 0. 3x. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Anti-Air II. Introduction. Battleships are by far the single strongest ship you can produce in Hearts of Iron IV. -Jusp spam Naval Bombers and nuke the enemy fllets. The only 'necessary' navy are cheap escort destroyers if you will rely on convoys. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. As for navy, BBs should go together, CVs can use some damage sponges like CAs or BCs, but usually only up to 4 in number of CVs and capitals per fleet, fill the rest with screens at least 4 times in number of total number of. Maybe tanks can help too idk. this division is the most efficient. Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. View community ranking In the Top 1% of largest communities on Reddit. Whenever you get air. Jump to latest Follow Reply. Type A fleet is the lazy bastard approach. So! (2. Turn Expert AI on at a minimum. Carriers will disengage if they can't "detect" the enemy, mainly subs that are under water. DDs sunk the opposing DDs too slow and gave the BBs and CVs a lot of time to do damage to your DDs. Members Online • [deleted] Are the destroyer useless? Discussion. In addition I have a better template that adds AA and logistics. I've never been great at the naval side of HOI4 and haven't played a. How to build ships in By Blood Alone. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Tanicius. Overspending on a navy can hurt you overall. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Try to dominate Dutch trade. It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. Neither of. In addition I have a better template that adds AA and logistics. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. 3. Development is still ongoing, but it's definitely going and there's a very active Discord if you want to engage with the devs and the community. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). It focuses on blue water navy carriers and their light cruiser and destroyer screens, with submarines also receiving decent bonuses for supporting carrier operations. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. For instance, a Tier 3 Heavy Cruiser only suffers an 11. Secret Master Covert Mastermind. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. Italy has sufficient surface fleet to not require anything more than those. Ardent scored one hit with her 4. You have 6k light tanks in stockpile. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). How to fix?This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. Focus on both carrier and regular naval bombers. 5 production per day. The doctrine should be the fleet in being one, since the other two are focused on subs and carriers. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. DD spam works, it just falls flat against 5-10 CLs. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. That said basically every part of this game is better in MP. Note also that you only need 30 TD per slot, unlike 60 tanks and TDs come off the assembly line about 40% faster than regular tanks. In HOI4 battleship are crappy in every way, ineffective against aircraft and ships. There are essentially two metas. Archived post. Focus on bombing enemy ships, and plan naval invasions. Grab all of your fighters, CAS and Tacs and go for massive air battle in the Channel. 5 per yard) x (QTY of naval yards dedicated) / (cost of design) = production cost in days. Your 3 naval bases ain't worth the effort to build even a destroyer. Strike fleets should help you achieve either one of those objectives. 20~ CLs cleared the entire US Atlantic fleet. Set the fleet to convoy raid mission with: split. Go to hoi4 r/hoi4 • by. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). If they hit 0 manpower before you you win. Double line at in Divisions, move them around to counter armour. Do they represent 4 or two engine bombers mostly? Aside from float planes/flying. Subs like other people said work well and sub 3s can even whittle down a developed navy. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Heavy tanks are slow but have usually ~20 more armour than mediums which can make them unpenetrable depending on tech. For naval doctrine, almost always use trade interdiction. With 1940s tech. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. Someone has also recommended doing the same but with SP heavy AA guns since you need far fewer SPAA guns to for a battalions but you get all the hardness and piercing but I haven't tested it. A place to share content, ask questions and/or talk about the grand strategy game… Unfortunately Canada, Australia, and USA are in Allies and they're all majors, so I need to defeat them all. First fleet had 3 carriers, second fleet had 2 carriers. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. k. Created by The WarSimmer. Doctrines and such is also important. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. They are very fast and will close the distance quickly so the enemy fleet will target them first and this protects your more important and costly ships. Whereas, if you don’t need many torp destroyers. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. These things kill screens faster than convoys. If you're looking for a competent surface fleet to fight other ships with, the basics is cheap DD with good engine and some torpedoes, and heavy cruisers loaded down with light attack. Basically the main guns drop screens quicker and the torpedoes drop capital ships quicker. However, simply sending out a bunch of submarines or battleships won’t work very well, and you’ll quickly find your navy devastated. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. I usually use the name of the class "retrofit. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. Invade Poland ASAP. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. Spam submarines and tell them to convoy raid off your coast. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. I routinely set 15 CLs on seek and destroy. The faster the screen is, the harder it is for the heavy gun to hit it. Reply. What you want is for your infantry to be able to hold long enough against tanks so. Mostly its enough against most of players, who spamming. Screening Ships have a rock paper scissors concept with Armored Light Cruisers defeating Destroyers defeating unarmored Light Cruisers. Stack hard attack piercing and defense and put them behind your front line to counter enemy tank pushes. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. Also they are cheap and expendable meaning they are great for getting naval dominance 3. I don't get supremacy and neither win naval battles to weaken the enemy. 33 armor will be pierced anyway, so move that down and use wheeled propulsion. They are so good some games literally ban them because they are so. Invasion convoy interception has reverted to pre 1. this guide focuses mainly on the hoi4 surface fleet. If you’d rather use a more effective destroyer, that’s fine - it just means either that. ) OTOH the penalties are capped at 10, so if you want to build 20 carriers per fleet you will wreck any enemy fleet. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Creating a task force composition will also activate automatic reinforcements. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. 11. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. The first design we will be testing is spam of a light cruiser design (no armour) with a 1:1 ratio of roach destroyers as well. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. And take of those mods. light engine 2 :Its fast, so there is more dodge chance so the ship survives longer. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). So I favour simple 9 or 10 infantry divisions with engineers and support artillery. . #AD Check out World of Tanks here: Use the code: TANKMANIA to access the Excelsior, 250k credits, 7 days of premium access and 3 ren. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. If you try to muck around the British islands, they'll be able to use their air support to send most of your boats to the bottom of the sea. Vanilla HOI4 doesn't work. This is because ships that can't hit other ships will run. Denkt Left the forums permamently. A single Naval Yard outputs 2. Hull count + speed is all you’re really looking for if you go roaches. destroyers also get one shot by p. Don't let your navy engage for. • 6 yr. Roach destroyer spam always works due to random. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. 800 Tacs and 1200 CAS will literally wreck them. Light cruisers, especially with the. or spam naval bombers and kill the entire british fleet after a while. 6x. 363K subscribers in the hoi4 community. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). The Ai cannot handle it. Result of strategic bomber spam as Germany. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Medium battery vs light battery. 23. -Sub spam + naval raiding. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. "Hybrid": This is what I've been trying lately. 0 unless otherwise noted. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. Spam submarines hard and do most of the fighting on ground and air. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. If you cannot afford to build BBs to counter enemy. It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. -Torpedoes aren't affected by combat rows (see next part). Which can be sometimes the case because of the longer range of the tactical bombers. The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. Air Superiority is especially crucial as Germany. If you remove ships from a task force composition they will automatically split off and go into reserve. CowboyRonin. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). Destroyers: Best Engine, Any Torpedo, Radar. l to ensure that your capitals are effectively screened. there is 3 important modules to a good spam destroyer design. Win. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Battleship can do it better, but you might. Mid 1. Paradox needs to really study themselves some actual military history. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. 404 5. In effect, this mod makes carriers weaker. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. 2 set to to nav strike and patrol the same zones as the CV's, kept 1 task force for Invasion support. but for making screens, use something with light attack. Light Attack Destroyer Spam. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. The Ai cannot handle it. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. Remove armor, that lets you reduce engine. 1% of largest communities on Reddit. Conclusion is that regardless if we use a medium or heavy tank destroyer, their armor with only work against divisions without anti-tank. Destroyers are about 1/3 the Ainti-Air strength of a Light Cruiser, which is the most cost-effective ship for AA (outside of a carrier with fighters). Join my discord:. r/hoi4. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. I've been trying to keep up my production, but my two fleets in the area, the Baltic Fleet and the Home Fleet, have. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Get your whole main army as 5inf + engineer. much everything, so you need light cruisers to do the heavy lifting. These are definitely used in conjunction with. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. I alternate between those two, recruiting. Be careful if you use mech 1 they are 8kmh. Watch any lecture on WWII, and try to map whatever salient points you see from reality to HoI. ago. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. tv/71Cloak Destroyers have very weak naval guns, while Light cruiser guns are at least good for killing Destroyers. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Edit to link to my cut/paste. But if capitals aren't in the mix the torpedo cruisers go down hard every time. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. 366K subscribers in the hoi4 community. Alex_brunius Field Marshal. Put the patrol cruisers in the english channel on patrol, set them to never engage. Keep the roaches cheap. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Line artillery: Infantry speed soft attack boost. Please remember this video is not the be all end all, a. - When your fleet meets and enemy fleet they begin a naval battle. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. 7-inch guns on Scharnhorst but was hit several times by the German ships' secondary armament and sank at 17:25. The other type of DD has a single gun and around 120 torpedo attack, usually 3 sets of launchers. Mean kills with level 1/3/5 SAA (no radar tech) Mean kills with level 1/3/5 SAA (1940 radar tech) NAV I. Once there are no screens left the light guns are allowed to target the heavy ships. but for making screens, use something with light attack. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. You can set. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. Tank Destroyer. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. Theyre extremely niche to be frank. Go to hoi4 r/hoi4. Red variants in the picture means the ship is a capital. Front 1. Is composed of heavy tank destroyers and destroys heavy tanks. Two slots of torpedo twos on a sub is enough to instantly sink a convoy in the first volley if you are lucky. Once those are filled up I start worrying about capitals Not sure if it's ideal versus players, but it shreds the AI1. Business, Economics, and Finance. 3: The 40 width Heavy Tank Destroyer. 6 IC/HP. In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. we will not be talking about anti submarine warfare in this guide. The result is a 1:10 K/D ratio for my fighters (I had 1600 heavy bombers and 6000 fighters at the start of the war) and 75% of. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Destroyer with only torpedos. This gives you ratios of ~45. a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. "Forget all your naval options and spam submarines" - Sun Tzu. This guide is based on the naval meta of hoi4 multiplayer. III & ML 4. Put the surface fleet on strike force in the english channel. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. There are essentially two metas. Have naval bombers over all air zones in the Mediterranean. This way you don't have to set up the whole task force again when one cruiser gets destroyed by - most likely - a naval bomber. - Each naval region has a certain amount of superiority depending on the strength of each fleet. Go to hoi4 r/hoi4 • by DukeOfIncels65. It's probably not the most effective, but it works in a pinch. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Navy Works like: 1 Admiral has a Fleet, each fleet has different Task Forces. This video gives a basic explanation of destroyers, their possible applications & relevant templates. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Bait them into encirclement or just out murder them. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. 4 Mp/HP, and ~3. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Wow since no one in this tread has actually posted the "space marine" division composition like its some trade secret, i guess ill do so. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. Please remember this video is not the be all end all, a. In vanilla I usually spam out 10w infantry with support art and nothing else, they are super cheap for the. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Whereas, if you don’t need many torp destroyers anyway, refitting your early ones is a good way to improve existing destroyers that are poorly optimized. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. So your best option are Destroyer's and Submarines. Hoi4 Wiki. I'd say they are just fine. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. • 1 yr. g. Join my discord:. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. D. Finally, use destroyers for your torpedo attackers. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. Better to go the avoidance route. CAs are capital ships, so they are produced more slowly and are more expensive, but can screen for carriers and convoys. Although it's 190 miles from CA to PI, your destroyer will resupply in Hawaii and be able to sail the 190mi to the Philippines. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). 366K subscribers in the hoi4 community. 10mpg with 10 gallons is 100 miles. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. I'd say hoi4 community overestimates the. Archived post. Originally posted by Random: the easiest and most effective way to wipe out subs on mass is to setup about 4 groups of 10-15 destroyers with at least 2 secondary gun components setup to depth charges (pretty much every destroyer that isn't a minelayer or minesweeper should have this) with your highest available radar + sonar, and set them to. using fleet in being makes this combo super deadly. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. if you spam these torpedo destroyer as your. That makes planes far more important than infantry. xoldfashionedx Research Scientist • 5 yr. It’s pretty simple, but takes focus to make it efficient. Report. Also Check out my Suggestion to Fix the US Presidency in HOI4 Expanded News Events Greek Political Parties Suggestions Byzantine Emperor Suggestions Democratic Hungary Leader Suggestions White Russian Advisor Suggestion Europa Universalis: My exhausting idea for a DHE with event chain for Korea in EU4 Greek Unit. 12mpg with 10 gallons is 120. How you get there is up to you (I use surface strike fleets, in the first meta). Hearts of Iron IV Ai naval invasion spam is out of control and is ruining the fun in my games. 1. I alternate between those two, recruiting. Go to hoi4 r/hoi4 • by. The Italian cruiser Partenope in 1895. As stated, need to use subs in small groups but also make sure each sea zone only has small amounts as well because subs tend to dogpile any active combats so have 6 small fleets of like 3 subs, any time one group finds a convoy, any acvite sub groups in the area will dogpile in. . 2. Since their heavy attack is so lacking, they are better designed with the multipurpose role of attacking HC's and Screening ships. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. 792 votes, 42 comments. This guide's purpose is to guide the players who have almost no experience or no knowledge with naval mechanics since Man the Gun DLC. Sub 4s are monsters that hide in the deep and drag everything on the surface down to the depths. When you have the appetite for a difference experience than vanilla HOI4, perhaps try Black ICE/Total War/Hearts of Oak. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. Convert back to Template 1 once your production issues are resolved. And your heavy tank will represent like maybe 2-5% of your division HP and Organization. If air isn't an issue then it's between all main guns and dual torpedoes. The engine keeps them fast. xoldfashionedx Research Scientist • 5 yr. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). its a 40 width divisions filled with. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. It's a luxury problem but it can save a lot of unnecessary work, though. Ardent scored one hit with her 4. " Upgrade the things you want to upgrade and save it. HoI4 Dev Diary - Ship Designer. This thread is archived. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. The first is to give the tank high soft attack, but very low hard attack and piercing. 8 PATCH nerfed the SS3 + SS4 and buffed convoy escorting, DDs, radars and depth charges. 369. 763 6. As for tank I use 6tank/4mot and again, it works very well against AI. Radar cruisers and aa capital ships are useful as well if you can afford them. Landlocked nations need not worry about this problem. It's allowed me to destroy significant parts of any enemy navy with comparitively minor effort. Naval bombers, subs. If you have just 1 destroyer in a fleet your carriers will nuke any sub fleet before your destroyer can get within range of anything. A. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well-built battlefleets with embarrassing ease.